Fourth Grade
Nevada Standards Aligned: Beta - CSF Course E
Events and Sprites
Lesson 1: Swimming Fish with Sprite Lab
Nevada Standard(s): 4.AP.C.1
Assessment Suggestion: Use students' completed free-play project at level 9.
Lesson 2: Events in Bounce
Nevada Standard(s): 4.CS.HS.1
Assessment Suggestion: Through observational assessment during the lesson wrap up, check to see if students can give examples of ways events can be used with hardware and software to complete tasks.
There are no videos for this lesson.
Lesson 3: Hello World
Nevada Standard(s): 4.AP.C.1
Assessment Suggestion: Use students' completed free-play project at level 14.
Nested Loops
Lesson 4: Drawing with Loops
Nevada Standard(s): 4.AP.M.1
Assessment Suggestion: No assessment on this standard at this point as students are gaining skills they need to work on during the following two lessons. Assessment opportunities are available in lessons 6.
Lesson 5: Fancy Shapes using Nested Loops
Nevada Standard(s): 4.AP.M.1
Assessment Suggestion: No assessment on this standard at this point as students are gaining skills they need to work on during the following lesson. Assessment opportunities are available in lessons 6.
Lesson 6: Mini-Project: Design a Snowflake
Nevada Standard(s): 4.AP.M.1
Assessment Suggestion: Use students' completed mini-projects at levels 5 and 9.
There are no videos for this lesson.
Functions
Lesson 7: Songwriting
Assessment Suggestion: Use this page from the lesson.
Lesson 8: Functions in Minecraft
Assessment Suggestion: Use students' completed free-play play project 16.
Lesson 9: Functions with Artist
Assessment Suggestion: Have students independently complete puzzle 5 to assess understanding.
There are no videos for this lesson.
Data and Simulations
Lesson 11: Outbreak
Assessment Suggestion: Use students' completed mini-project at level 12 [4.DA.IM.1]. Through observational assessment during the lesson wrap up, check to see if students can compare and contrast how computing has changed society from the past to the present [4.IC.C.1].
Lesson 12: AI For Oceans
Assessment Suggestion: Through observational assessment during the lesson wrap up, check to see if students successfully trained AI to show the cause and effect relationship between AI and the programmer to communicate ideas [4.DA.IM.1] and if students can compare and contrast how AI has changed society from the past to the present [4.IC.C.1].Â
Lesson 13: The Internet
Nevada Standard(s): 4.NI.NCO.1
Assessment Suggestion: Use this page from the lesson.
End of Course Project
Lesson 14: End of Course Project
Assessment Suggestion: Use students' completed project.
There are no videos for this lesson.
Physical Computing Using Micro:bits
The following are micro:bits lessons provided by Code.org. The lessons below are chosen as they most closely match the fourth grade computer science standards. See this page for more information about the micro:bit and these lessons.
Lesson 1 from the Course E Guide: Meet Your micro:bit
This is a teacher-guided lesson to introduce micro:bits to students have never used them before.
Lesson Plan (begins on page 12)
Lesson 2 from the Course D Guide: Saving Sea Turtles
Lesson Plan (begins on page 22)
Lesson 3 from the Course D Guide: Rock, Paper, Scissors
Lesson Plan (begins on page 25)
Lesson 4 from the Course D Guide: Activity Picker
Lesson Plan (begins on page 28)
Lesson 3 from the Course E Guide: Simple Door Alarm
Lesson Plan (begins on page 25)
Lesson 2 from the Course F Guide: Step Counter
Nevada Standard(s): 4.AP.C.1, 3.AP.V.1, 4.CS.HS.1, 4.DA.IM.1
Lesson Plan (begins on page 22)
Lesson 3 from the Course F Guide: micro:bit Pet
Lesson Plan (begins on page 25)
Lesson 4 from the Course F Guide: Max-Min Thermometer
Nevada Standard(s): 4.AP.C.1, 3.AP.V.1, 4.CS.HS.1, 4.DA.IM.1
Lesson Plan (begins on page 29)